0.7?
Modérateur : SOS DEATH
-
- Vieux Briscard
- Messages : 2126
- Inscription : 22 juin 2003, 11:27
- Localisation : Là où mes pas me mèneront
0.7?
On est bien vendredi est on attend la 0.7....
OHE, messieurs, il va falloir penser à la sortir....
a moins que je ne sache pas regarder mais sur le site officile il n'y a tjs rien....
Je crois que leur nouveau partenariat leur est monté au Ciboulot résultat out les gamers....
Chier
Je vais me venger sur FH
OHE, messieurs, il va falloir penser à la sortir....
a moins que je ne sache pas regarder mais sur le site officile il n'y a tjs rien....
Je crois que leur nouveau partenariat leur est monté au Ciboulot résultat out les gamers....
Chier
Je vais me venger sur FH
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- Snots & SOS DEATH member
- Messages : 5246
- Inscription : 19 avril 2002, 21:49
- Localisation : Hôpital psychiatrique des Têtes Brulées
Voivi le change log :
||||-- Desert Combat changes from .7M to .7N: --||||
- Created Menu Icons for VSS and PSS weapons
- convergence tweaked for M2A3 TOW
- health and ammo refill removed from spandrel
- m2a3 and bmp2 had their projectiles weakened vs air due to the enhanced capabilities of their new cannons
- new C4 and missing HEDP (fixes projectile issue with bmp2) damage files added
------------------------------------------------------------------------
************************************************** **********************
||||-- Desert Combat changes from .7L to .7M: --||||
- Fixed A10 Cluster Bomb Sounds
- Reverted ROF and Stability of Sniper Rifles
- Fixed Stryker Camera position and rotation
------------------------------------------------------------------------
************************************************** **********************
||||-- Desert Combat changes from .7I to .7L: --||||
- Fix the BRDM-2 not reloading bug
- Fix the little bird / Gazelle / MD-500 not reloading on airfield bug.
- Fix F-16 exit position to avoid bailing out deaths
- VSS reload sound corrected
- SA-7 fire sound corrected
- Sniper rifles fire faster, less stable.
- new sounds for sniper rifles
- improved soundscripts for artillery and tank cannon projectile whiz
- new soundscript for mortar in flight
- M163 Air Radar fixed
- ZPU-4: set min angle and raised camera
- Shilka - "No Head" feature as well as Air Radar fix
- C4 Changes missed on 7H build
- Mortar velocity increase for improved distance
- Mirage collision mesh fixes
- Urban Siege: removed capture abilities of Nimitz by enemy
- Fixed Menu 1.6 Patch error
- Added 2 Load Screens
- Reverted BF 1.6 Patch Wrench Repair
- Supply and Health refill added to BRDM2, BMP2, and M2A3 interior
- Tweaked main cannons for BMP2 and M2A3 ( bmp2= higher elevation, faster velocity m2a3= faster ROF, larger splash)
------------------------------------------------------------------------
************************************************** **********************
||||-- Desert Combat changes from .7H to .7I: --||||
- Optimized Effects
- PKM given worse minimum accuracy, 100 round clip, larger max crosshair width
- A-10 given heavy muzzle smoke
- C4 vs heavy armor toned down. 2 C4s required to kill a MBT
------------------------------------------------------------------------
************************************************** **********************
||||-- Desert Combat changes from .7G to .7H: --||||
------------------------------------
-reduced soldier infantry fall damage slightly
-fixed vehicle to vehicle collisions (ie light vehicles can no longer ram heavy vehicles
and not lose damage. Heavy vehicles will also take less damage from collisions )
-improved pitch rate for SA-342
-updated stinger texture for FULL build
-fixed engines disappearing prematurely on A-10
-fixed SCUD-B driving sounds
-fixed missing canopy on Mirage
-removed horn feature from UralTanker to fix CTD
-reduced splash radius and damage from destroyed zpu-4
-fixed opaque windows for UralTanker exterior mesh
-fixed static wrecked meshes that were lacking custom collision meshes
-fixed missing glass on BRDM2 Spandrel
-added crosshair to Tabuk sniper rifle for unzoomed view
-fixed sound issues for MG42
-updated M16A2 animations
*****-------- Changes since .6F Public Patch--------------*****
**** OPTIMIZATIONS:
(cols= collision meshes | vis= visible meshes | lods= level of detail models
smooth= smoothing on vis meshes )
Vehicles=
A10: cols,lods Mig-29: cols
AC130: cols Mirage: cols,lods,smooth
AV8: col02,lods MLRS: cols
BMP2: cols,lods,smooth Nimitz: cols
BRDM2: cols,lods,smooth OSA: cols,lods,smooth
CIWS: cols Pantzir: cols
DPV: cols Pickup: cols,lods,smooth
EE-9: cols RHIB: cols
F14-B: cols,lods,smooth SA-3: cols
F15-C: cols,lods SCUD: lods
F16: cols,lods Sea Sparrow: cols
Forklift: cols Shilka: cols
H-53: cols,lods,smooth Stryker: cols
Humvee: cols SU-25: cols,lods
Lada: cols,lods T72: cols,vis,lods,smooth
M163: cols,smooth TOW(base): cols,vis,lods,smooth
M1974: cols Ural: cols
MI-8: cols,lods ZPU-4: vis,lods
MI-24 cols
<<<<<--------Map changes since .6F Public Patch-------------->>>>>
Basrah's Edge
* bots added
* optimisations:
- texswaps reduced by almost half in critical locations (was 900, now 500)
- marketside m2 meshes redone with single texture optimisations
- object cull and lod improved
* file size reduced
* wallhack exploits fixed
* ticket count slightly tweaked for US to 105. ticket loss reduced to 7
* some missing faces fixed
* general graphics improvements. detail texture enhanced
Sea Rigs
* optimisations:
- texswaps reduced slightly
- model geometry given another pass to reduce drawn tris, col01 & col02 by almost 40%
- model groups broken up further to improve performance
* nimitz exploit fixed
* wallhack exploits fixed
* flag radii tweaked
* various graphical fixes
* new level art
- custom skybox
- dirty clouds
- new water
- new lightmaps for all exterior parts of the map
* file size reduced
* final map thumbnail
Urban Siege
* file size reduced
* optimisations:
- texswaps reduced significantly
- model geometry given another pass to reduce drawn tris, col01 and col02 by almost 30%
- object cull and lod improved
- reduced texture load
* nimitz exploit fixed
Desert Shield
* file size reduced
* general optimisations done
* final map thumbnail
Lost Village
* file size reduced
* general optimisations done
* final map thumbnail
Battle of 73 Easting
* file size reduced
* all new level art, look and feel
* terrain optimised, base layouts tweaked and changed
* final map thumbnail
Operation Bragg
* file size reduced
* lighting enhanced
* lightmaps and colors tweaked
* general optimisations done
* final map thumbnail
No Fly Zone
* file size reduced
* general optimisations done
||||-- Desert Combat changes from .7M to .7N: --||||
- Created Menu Icons for VSS and PSS weapons
- convergence tweaked for M2A3 TOW
- health and ammo refill removed from spandrel
- m2a3 and bmp2 had their projectiles weakened vs air due to the enhanced capabilities of their new cannons
- new C4 and missing HEDP (fixes projectile issue with bmp2) damage files added
------------------------------------------------------------------------
************************************************** **********************
||||-- Desert Combat changes from .7L to .7M: --||||
- Fixed A10 Cluster Bomb Sounds
- Reverted ROF and Stability of Sniper Rifles
- Fixed Stryker Camera position and rotation
------------------------------------------------------------------------
************************************************** **********************
||||-- Desert Combat changes from .7I to .7L: --||||
- Fix the BRDM-2 not reloading bug
- Fix the little bird / Gazelle / MD-500 not reloading on airfield bug.
- Fix F-16 exit position to avoid bailing out deaths
- VSS reload sound corrected
- SA-7 fire sound corrected
- Sniper rifles fire faster, less stable.
- new sounds for sniper rifles
- improved soundscripts for artillery and tank cannon projectile whiz
- new soundscript for mortar in flight
- M163 Air Radar fixed
- ZPU-4: set min angle and raised camera
- Shilka - "No Head" feature as well as Air Radar fix
- C4 Changes missed on 7H build
- Mortar velocity increase for improved distance
- Mirage collision mesh fixes
- Urban Siege: removed capture abilities of Nimitz by enemy
- Fixed Menu 1.6 Patch error
- Added 2 Load Screens
- Reverted BF 1.6 Patch Wrench Repair
- Supply and Health refill added to BRDM2, BMP2, and M2A3 interior
- Tweaked main cannons for BMP2 and M2A3 ( bmp2= higher elevation, faster velocity m2a3= faster ROF, larger splash)
------------------------------------------------------------------------
************************************************** **********************
||||-- Desert Combat changes from .7H to .7I: --||||
- Optimized Effects
- PKM given worse minimum accuracy, 100 round clip, larger max crosshair width
- A-10 given heavy muzzle smoke
- C4 vs heavy armor toned down. 2 C4s required to kill a MBT
------------------------------------------------------------------------
************************************************** **********************
||||-- Desert Combat changes from .7G to .7H: --||||
------------------------------------
-reduced soldier infantry fall damage slightly
-fixed vehicle to vehicle collisions (ie light vehicles can no longer ram heavy vehicles
and not lose damage. Heavy vehicles will also take less damage from collisions )
-improved pitch rate for SA-342
-updated stinger texture for FULL build
-fixed engines disappearing prematurely on A-10
-fixed SCUD-B driving sounds
-fixed missing canopy on Mirage
-removed horn feature from UralTanker to fix CTD
-reduced splash radius and damage from destroyed zpu-4
-fixed opaque windows for UralTanker exterior mesh
-fixed static wrecked meshes that were lacking custom collision meshes
-fixed missing glass on BRDM2 Spandrel
-added crosshair to Tabuk sniper rifle for unzoomed view
-fixed sound issues for MG42
-updated M16A2 animations
*****-------- Changes since .6F Public Patch--------------*****
**** OPTIMIZATIONS:
(cols= collision meshes | vis= visible meshes | lods= level of detail models
smooth= smoothing on vis meshes )
Vehicles=
A10: cols,lods Mig-29: cols
AC130: cols Mirage: cols,lods,smooth
AV8: col02,lods MLRS: cols
BMP2: cols,lods,smooth Nimitz: cols
BRDM2: cols,lods,smooth OSA: cols,lods,smooth
CIWS: cols Pantzir: cols
DPV: cols Pickup: cols,lods,smooth
EE-9: cols RHIB: cols
F14-B: cols,lods,smooth SA-3: cols
F15-C: cols,lods SCUD: lods
F16: cols,lods Sea Sparrow: cols
Forklift: cols Shilka: cols
H-53: cols,lods,smooth Stryker: cols
Humvee: cols SU-25: cols,lods
Lada: cols,lods T72: cols,vis,lods,smooth
M163: cols,smooth TOW(base): cols,vis,lods,smooth
M1974: cols Ural: cols
MI-8: cols,lods ZPU-4: vis,lods
MI-24 cols
<<<<<--------Map changes since .6F Public Patch-------------->>>>>
Basrah's Edge
* bots added
* optimisations:
- texswaps reduced by almost half in critical locations (was 900, now 500)
- marketside m2 meshes redone with single texture optimisations
- object cull and lod improved
* file size reduced
* wallhack exploits fixed
* ticket count slightly tweaked for US to 105. ticket loss reduced to 7
* some missing faces fixed
* general graphics improvements. detail texture enhanced
Sea Rigs
* optimisations:
- texswaps reduced slightly
- model geometry given another pass to reduce drawn tris, col01 & col02 by almost 40%
- model groups broken up further to improve performance
* nimitz exploit fixed
* wallhack exploits fixed
* flag radii tweaked
* various graphical fixes
* new level art
- custom skybox
- dirty clouds
- new water
- new lightmaps for all exterior parts of the map
* file size reduced
* final map thumbnail
Urban Siege
* file size reduced
* optimisations:
- texswaps reduced significantly
- model geometry given another pass to reduce drawn tris, col01 and col02 by almost 30%
- object cull and lod improved
- reduced texture load
* nimitz exploit fixed
Desert Shield
* file size reduced
* general optimisations done
* final map thumbnail
Lost Village
* file size reduced
* general optimisations done
* final map thumbnail
Battle of 73 Easting
* file size reduced
* all new level art, look and feel
* terrain optimised, base layouts tweaked and changed
* final map thumbnail
Operation Bragg
* file size reduced
* lighting enhanced
* lightmaps and colors tweaked
* general optimisations done
* final map thumbnail
No Fly Zone
* file size reduced
* general optimisations done
-
- Snots & SOS DEATH member
- Messages : 2719
- Inscription : 12 octobre 2002, 19:32
- Localisation : rambouillet
- Contact :
pb de patch....
j'ai correctement patché bf en 1.6, lui fonctionne sans soucis mais le patch de dc m'indique deux erreurs à l'install sur standardmesh et sur une map, du coup aucune texture mobile ( arme vehicule..) pendant le jeu..(dur dur de voir un tank qui te tir dessus quand tu le vois pas...
vous croyez qu c'est des cheateurs ???
non sans rire, une idée ?? je download de nouvo le patch ??
quelqu'un à deja eu ce pb ???
vous croyez qu c'est des cheateurs ???
non sans rire, une idée ?? je download de nouvo le patch ??
quelqu'un à deja eu ce pb ???
demandez le programme du café de la plage : http://cafeplage.maurepas.net/
-
- Vieux Briscard
- Messages : 2126
- Inscription : 22 juin 2003, 11:27
- Localisation : Là où mes pas me mèneront
pb de texture je connais car cela m'arrive regulierment avec la derniere version de DC. Surprenant. ex hier grammator etait dans le vide audessus de 4 roues, ou d'un coup dans le decor il ne me restait que les arbres les ponts les barrieres et rien d'autre.... j'y comprends rien j'ai rechange mon pilote de carte graphique pour remettre un ancien
Veraais bien apparement hier soir cela avait l'air de vouloir passer...mais lag+++ dès qu'il y avait plus de 2 vehicules en plus du mien
Pour info config
Athlon 1800+
1.2G DDR 266Mhz
Carte mere msi6367
Geforce4MMX440
Windows xp
Freebox 4600/320 pour la connexion internet
Ce pb est particulier à DC car pour les autres mods ok ainsi que pour d'autres jeux
Veraais bien apparement hier soir cela avait l'air de vouloir passer...mais lag+++ dès qu'il y avait plus de 2 vehicules en plus du mien
Pour info config
Athlon 1800+
1.2G DDR 266Mhz
Carte mere msi6367
Geforce4MMX440
Windows xp
Freebox 4600/320 pour la connexion internet
Ce pb est particulier à DC car pour les autres mods ok ainsi que pour d'autres jeux
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- Snots & SOS DEATH member
- Messages : 2719
- Inscription : 12 octobre 2002, 19:32
- Localisation : rambouillet
- Contact :
ok, je ne pense pas que ça viene de la config, soit des pilotes carte graphique (moi ati 9600 pro) soit du pack d'install car j'ai eu des message d'erreur, tu en a eu toi spada ??
je crois que je vais etre bon pour le dl encore...
je crois que je vais etre bon pour le dl encore...
demandez le programme du café de la plage : http://cafeplage.maurepas.net/
-
- Snots & SOS DEATH member
- Messages : 2719
- Inscription : 12 octobre 2002, 19:32
- Localisation : rambouillet
- Contact :
t'es mignon, j'ai relancé le dl mais ja veux bien si le second ne fonctionne pas..
mici
mici
demandez le programme du café de la plage : http://cafeplage.maurepas.net/
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- Snots & SOS DEATH member
- Messages : 2719
- Inscription : 12 octobre 2002, 19:32
- Localisation : rambouillet
- Contact :
oki, je te rejoindrai sûrement
a toute
a toute
demandez le programme du café de la plage : http://cafeplage.maurepas.net/